Brady Bunch Kung Fu

It's fun to imagine how a game like this could have come about. "So, we have the Brady Bunch license. What do we do with it?" asks the man at the head of the board room table. "A dating sim," offers one designer. "A real time strategy game," "No, a cart racer," exhort others. After a storm of rejected ideas an awkward silence descends, unbroken until, tired and dejected, one of them tentatively offers "a fighting game?" Cheers around the table. Slapping of backs. Smoking of cigars. Etc.

Then again, maybe it just took one look at the familiar squares filled with smiling Brady faces to conjure up associations with a fighting game character select screen.

Regardless of how it happened, the game exists, and honestly, that's all it needs to do. Do we even need to know how it plays? It has Peter Brady wearing a freaking Game of Death yellow jumpsuit.

It has Sam the Butcher wielding a ham, wearing the summer-vacation ruining tiki idol on a string around his neck. It has Marcia hurling footballs to wreak revenge for the broken nose incident. It has broom-swinging Alice assaulted by Greg's "Disco Finger Punch." This could be the worst fighting game ever and it would still be the best fighting game ever.

That said, there's a distinct possibility that Brady Bunch Kung-fu will fail to suck. Sure, regardless of quality it'll be worth a couple bucks to download just for its value as a bizarre conversation piece, but if there's a solid fighter underneath all the camp the concentrated awesome will distort space and time, trapping us in the sugar-coated 1970s forever.

If time as we know it continues to exist, however, we'll have a full review up soon.